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・ Vagrancy Act
・ Vagrancy Act 1824
・ Vagrancy Act 1838
・ Vagrancy Handicap
・ Vagrans egista
・ Vagrant
・ Vagrant (horse)
・ Vagrant (software)
・ Vagrant Bus
・ Vagrant darter
・ Vagrant Island
・ Vagrant lichen
・ Vagrant predicate
・ Vagrant Records
・ Vagrant shrew
Vagrant Story
・ Vagrantini
・ Vagri
・ Vagrich Bakhchanyan
・ Vagrinec
・ Vague (song)
・ Vague club, Leeds
・ Vague Premonition
・ Vague set
・ Vague topology
・ Vague torus
・ Vague Us
・ Vaguely Noble
・ Vagueness
・ Vagueness doctrine


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Vagrant Story : ウィキペディア英語版
Vagrant Story

| genre = Action role-playing
| modes = Single-player
}}
is a Japanese-developed action role-playing game developed and published by Square (now Square Enix) for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3 and PlayStation Portable consoles. ''Vagrant Story'' was primarily developed by the team responsible for ''Final Fantasy Tactics'', with Yasumi Matsuno serving as producer, writer and director.
The game takes place in the fictional kingdom of Valendia and the ruined city of Leá Monde. The story centers on Ashley Riot, an elite agent known as a Riskbreaker, who must travel to Leá Monde to investigate the link between a cult leader and a senior Valendian Parliament member, Duke Bardorba. In the prologue, Ashley is blamed for murdering the duke, and the game discloses the events that happen one week before the murder.
''Vagrant Story'' is unique as a console action/adventure role-playing game in that it features no shops and no player interaction with other characters; instead, the game focuses on weapon creation and modification, as well as elements of puzzle-solving and strategy.〔 The game received critical acclaim from gaming magazines and websites.
==Gameplay==
''Vagrant Story'' is a solo action role-playing game, in which the player controls Ashley Riot from a third-person perspective while exploring Leá Monde and the catacombs underneath. The player may also switch into first-person perspective to allow for a 360° view using the START button or right analog stick on the game controller. Characters and sprites are proportionate with each other, and the player navigates Ashley on a three-dimensional field map. Navigation is in real-time, and areas accessed by the player are stored in an in-game map menu.〔〔
Ashley can run, jump, and push crates and cubes to navigate around obstacles, adding puzzle and platforming elements to gameplay.〔 During the game, the player must sometimes solve block puzzles to advance the story. When the player returns to a completed block puzzle room, a time-attack mode called "Evolve, or Die!!" begins. Players must reach the end of the room in the shortest time possible, after which they are ranked. This stage is optional and can be turned off from the menu.〔〔
In the field map, players may engage the enemy as soon as they enter Battle Mode, which uses a pausable real-time combat system, much like Square's ''Parasite Eve'' (1998). In Battle Mode, when the player taps the attack button, a spherical gride appears around Ashley. Individual body parts within this sphere can be targeted. The battle system involves the player chaining different attacks known as Chain Abilities to achieve large combos and deal damage to the enemy. This is done by pressing buttons in timely succession, making combat resemble a rhythm game.〔 In addition to Chain Abilities, Defensive Abilities allow Ashley to reduce or reflect damage or avoid status ailments. Ashley also gains Break Arts, which exchange his hit points (HP) for increased damage.〔
Magic in ''Vagrant Story'' is learned later in the game using Grimoires that are dropped by enemies. Once a Grimoire is used, the magic spell associated with the Grimoire will remain in the menu, and players only need to spend magic points (MP) to cast a learned spell. Magic spells can be used to attack, heal, create status effects, and manipulate Ashley's elemental and enemy affinities. Certain magic spells allow the player to affect multiple targets by using a small sphere positioned within the Battle Mode wire frame. Unlike physical attacks however, magic attacks cannot be chained.〔〔
Risk is an essential element in the battle system. A Risk bar is placed below the HP and MP bar, representing the Risk Points the player has accumulated. Risk Points affect Ashley's concentration; the longer Ashley attacks a target, the more his Risk Point accumulates — lowering his accuracy and defenses. Chain and Defensive Abilities increase Risk faster than regular attacks, while Break Arts do not increase Risk at all. Enemy attacks and spells deal more damage if the player has high Risk. The advantage, however, is the higher chances for the player to score critical hits and restore higher HP.
''Vagrant Storys crafting system allows the player to create and customize weapons and armor in designated "workshop" areas, inputting various ranges, strengths, and statistics. Weapons fall into one of three main damage types: blunt, piercing, and edged. Equipment are influenced by their material and affinity to enemy classes and elements.〔 Affinities influence the effectiveness of weapons and armor; however, equipment might lose one form of affinity when it gains another type. Weapons and armor can be combined, merging their affinities and sometimes creating a new type of blade or armor in the process.〔 Different weapon types have different ranges, such as a bow and arrow having a longer range than melee weapons such as a mace.〔(【引用サイトリンク】publisher=RPGamer )〕
Like several Square titles, the New Game Plus option is made available to the player upon first completing the game. In ''Vagrant Story'', selecting "New Game+" enables the player to replay the story using their end-game weapons, items, and statistics instead of the defaults.〔 This option allows players to access a hidden level, which features more intimidating enemies and more powerful equipment. The story does not change, and original enemy statistics will remain at default.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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